Independent studio · Dublin, California

We make games you play at a table, and games you play on a screen.

Hypercube Games has been designing and shipping games since 2011 — tactical space combat, cozy puzzles, and card games full of bad decisions.

Also from the studio

One in development, one on the shelf.

Robot GO! level map winding through a toymaker's workshop Robot GO! puzzle board with movement commands queued below
In development

Robot GO!

A cozy puzzle journey · Mobile

You don't steer the robot directly. You queue up a run of moves and turns, hit GO, and watch it go. Get it wrong and you'll laugh; get it right and it feels like you taught it something.

  • Hundreds of hand-tuned puzzles
  • No timers, no fail states worth dreading
  • Soft, handmade 3D art in every frame

Coming to iOS. Want to know when? Drop us a line.

Chimera boss card Life Potion card Fah Zhur hero card Bane spell card Falcon familiar card Orc Warrior monster card Masterful Surge card Kliffforge hero card Bless card Water Elemental monster card Glaive weapon card Imp Acolyte monster card
Released

Dungeon Brawler

Card game · Tabletop

Heroes shove their way through a dungeon that keeps rearranging itself, elbowing each other aside for the good loot. Build combos out of elements, potions and questionable tactics — then use them on your friends.

  • 143 illustrated cards
  • Combo-driven combat with elemental chaining
  • Also playable as a digital adaptation

From the archive

Older work that's no longer available, kept here because it happened.

2011

Jet Fighter Ace: Secret Wars

Our first mobile release, an arcade air-combat game published on the iOS App Store. It began life under the working name Corsair. Long since retired from the store, but it's where Hypercube Games started shipping.

The studio

Hypercube Games is a small independent studio in Dublin, California, working across tabletop and digital. We've been at this since 2011, when our first mobile game went out on the App Store.

Everything here is made in-house — design, art direction, code, and the endless playtesting in between. We like games with a clean rule you can learn in a minute and consequences you're still thinking about an hour later.

Support & contact

Questions about a game, a rules dispute, press, or trouble with an app — email us and a real person will answer.